SPECULATIVE FUTURES
OVERVIEW
The most important questions about technology aren't technical. They're human. Who benefits? Who's exposed? What do we gain, and what do we quietly give away?
This collection spans immersive experiences, installations and designed artefacts, each one a different way of making those questions impossible to avoid. A speculative future does something a strategy document cannot: it gives people something concrete enough to argue with.
DETAIL

Intelligent Digital Humans examined the moment generative AI stops feeling like software and starts feeling like someone. The research became a primer on trust and anthropomorphism, and it became Alan: a conversational AI expert on digital humans that visitors could interrogate directly.
Mobility Futures is one of many explorations at the Human Sciences Studio into where society and technology meet. The video came out of a single question: what are the human challenges beneath a preferable mobility future, and how do we design to solve them?
Double Vision used generative AI as both subject and tool, generating speculative portraits of each viewer's possible futures: augmented, liberated, challenged or outpaced. A machine plausibly reimagining you, so you could decide how that feels.
Maze of the Metaverse put visitors inside a VR environment built not to showcase the metaverse but to interrogate it: its power structures, and the behaviours it rewards and suppresses.
Speculative artefacts are the oldest tool in the kit and still one of the sharpest: newspapers from the future of the metaverse, product packaging from a climate-positive economy, day-in-the-life films of future public health. Used as provocations in workshops, exhibitions and research installations.
The method varies. The question doesn't: what kind of future are we building, and is it the one we want?
ROLE
Creative Lead & Speculative Designer, Accenture Human Sciences Studio and Certificate in Speculative Design Futures, IADT.
TEAM
Accenture Human Sciences Studio: Shane Casey, Ciara Wade, Anna Reiss, Jonathan Bray, Patrick Feeney and other collaborators.
CONT@CT
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